- How to get kega fusion emulator to run fullscreen drivers#
- How to get kega fusion emulator to run fullscreen 64 bits#
- How to get kega fusion emulator to run fullscreen Pc#
But what you've said above is not accurate. I want to preface this with the fact that I really appreciate the work you've done on Desmume. Sync-to-video isnt reliable since some video cards cant do it and some monitors dont run at 60hz) Some emulators which offer vsync MIGHT be doing "sync-to-video", but it isnt the norm. The idea seems foreign and bizarre to me. I dont think Ive ever seen an emulator that scrolls smooth. I thought that historically most emulators were sacrificing scrolling integrity. You choose the factors you care about other people choose the factors they care about. So you have to choose what to sacrifice: some audio integrity, or some scrolling integrity.Ĭhopping scrolling IS more accurate, in other factors. But your audio is constrained to output at something like realtime, and mismatches result in audible artifacts. In order to do that, we have to let the audio slip to match it. The only way to solve this is to emulate the nds's display at the exact same rate that your monitor runs. anything that scrolled smooth on the DS would scroll glitchy on your monitor, popping an extra pixel once per second as the 1/60 second error accumulated. Suppose your monitor ran 59/60 the rate of a DS.
anything that scrolled smooth on the DS would scroll choppy on your computer. Suppose your monitor ran 1/16 the rate of a DS. Youre assuming that your monitor runs at the same rate as a DS. d3doverrider doesnt sound like it would work with a program that doesnt use d3d, anyway. This glitch isnt tearing, and triple buffering doesnt fix it. Gamers that care about this dont make up 100% of gamers. Gamer's dont make up 100% of desmume users. I already tried different Desmume versions and using currently v0.9. Is this a common problem on NDS emulators? Is this solvable? Thanks in advance.
How to get kega fusion emulator to run fullscreen drivers#
My drivers are all up to date and I dont have this problem on other emulators like in Snes9x and visual boy advance.
How to get kega fusion emulator to run fullscreen Pc#
PC 2: processor Core 2 Quad Q6700 2.66 ghz Windows 7 64-bit, Windows 7 32-bit and Windows XP 64-bit ( partitioned hd) PC 1: processor Phenon II X6 1090T 3.20 ghz
How to get kega fusion emulator to run fullscreen 64 bits#
I tried playing it on: Windows 7 64 bits, Windows 7 32 bits and Windows XP 64 bits and on 3 different computers and the same thing always happens: Before it hits exactly 5 seconds, the screen just moves as smooth as milk, and then it stutters very quickly, and then it turns smooth again for more 5 seconds. I already activated the limit frame rate and vsync options, but when Im running in my bicycle and the screen starts to move, I noticed that always after a 5 seconds interval, the screen will stutter, like skipping 1 frame, no matter what I do it will always happen. The problem is: I want to play with vsync enabled and frame rate capped at 60 fps (my monitor refresh rate is at 60hz too). Im playing Pokemon Black and the fps is just fine, around 80-132.